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CONQUEST: SPIRES FIRST BLOOD COHORT STARTER SET

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CONQUEST: SPIRES FIRST BLOOD COHORT STARTER SET

Conquest: Spires First Blood Cohort Starter Set

Biotech supremacy—assemble a lethal 1000-point force of Spires ready for battle.

Key Features:

Scale and Composition:
38mm scale miniatures crafted in high-quality plastic, designed for use with both Conquest: First Blood (skirmish) and The Last Argument of Kings (rank-and-flank). Fully compatible with all other Conquest kits and expansions.

Included Components:

  • 1x High Clone Executor

  • 1x Ward Preceptor

  • 12x Vanguard Clones / Vanguard Clone Initiates

  • 8x Bound Clones

  • 1x Incarnate Sentinel

  • 4x Desolation Drones

  • 4x Marksman Clones

  • 31x Total Miniatures

  • All necessary bases and stands

  • Command Cards

  • Assembly Instructions

  • Quick Start Guide

  • Welcome Guide

Assembly and Customization:
Supplied unassembled and unpainted. This set is ideal for hobbyists and players looking to build and paint a fully playable Spires army. Units offer visual and tactical diversity with modular options and biomorphic aesthetics.

Why Add This to Your Collection?

  • A complete 1000-point Spires force—ready for tournament play in First Blood

  • Can also be fielded in The Last Argument of Kings with included components

  • Includes elite units, commanders, and support, showcasing the speed and genetic manipulation that define Spire tactics

How do the Spires play?   

Spires are able to field a variety of options, from hordes of drones, to ranks of combat ready clones, and even elite armies composed entirely of war beasts and Avatara suits. Speed is the favored weapon of the Spires, making them faster than their enemies and capable of further leveraging this advantage via Biomancies and Pheromancies which allow them to push their soldiers past their limits, making them stronger, faster, and deadlier, at the cost of their own lives. However, Spire would not waste lives so inefficiently, so they have incredibly powerful healing abilities to ensure that your creations die when you say it is time for them to die. Their battleplans revolve around up trading their units with the opponents by using their Biomancies.

Read more about the Spires here - https://www.para-bellum.com/the-spires/

$76.61
CONQUEST: SPIRES FIRST BLOOD COHORT STARTER SET
$76.61

Product Information

Shipping & Returns

Description

Conquest: Spires First Blood Cohort Starter Set

Biotech supremacy—assemble a lethal 1000-point force of Spires ready for battle.

Key Features:

Scale and Composition:
38mm scale miniatures crafted in high-quality plastic, designed for use with both Conquest: First Blood (skirmish) and The Last Argument of Kings (rank-and-flank). Fully compatible with all other Conquest kits and expansions.

Included Components:

  • 1x High Clone Executor

  • 1x Ward Preceptor

  • 12x Vanguard Clones / Vanguard Clone Initiates

  • 8x Bound Clones

  • 1x Incarnate Sentinel

  • 4x Desolation Drones

  • 4x Marksman Clones

  • 31x Total Miniatures

  • All necessary bases and stands

  • Command Cards

  • Assembly Instructions

  • Quick Start Guide

  • Welcome Guide

Assembly and Customization:
Supplied unassembled and unpainted. This set is ideal for hobbyists and players looking to build and paint a fully playable Spires army. Units offer visual and tactical diversity with modular options and biomorphic aesthetics.

Why Add This to Your Collection?

  • A complete 1000-point Spires force—ready for tournament play in First Blood

  • Can also be fielded in The Last Argument of Kings with included components

  • Includes elite units, commanders, and support, showcasing the speed and genetic manipulation that define Spire tactics

How do the Spires play?   

Spires are able to field a variety of options, from hordes of drones, to ranks of combat ready clones, and even elite armies composed entirely of war beasts and Avatara suits. Speed is the favored weapon of the Spires, making them faster than their enemies and capable of further leveraging this advantage via Biomancies and Pheromancies which allow them to push their soldiers past their limits, making them stronger, faster, and deadlier, at the cost of their own lives. However, Spire would not waste lives so inefficiently, so they have incredibly powerful healing abilities to ensure that your creations die when you say it is time for them to die. Their battleplans revolve around up trading their units with the opponents by using their Biomancies.

Read more about the Spires here - https://www.para-bellum.com/the-spires/

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