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Conquest Hundred Kingdoms: Null Mage (Officer)

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Conquest Hundred Kingdoms: Null Mage (Officer)

Conquest Hundred Kingdoms: Null Mage (Officer)

In a realm where magic often shapes the fate of nations, the Null Mage stands as a rare and powerful anomaly. Trained not to wield magic, but to suppress it, Null Mages are feared and respected across the Hundred Kingdoms. Acting as a bulwark against arcane threats, they are often deployed alongside armies to neutralize enemy spellcasters and ensure the flow of battle remains grounded in steel, not sorcery.

Product Info:

This resin kit builds one Null Mage Officer for use in Conquest: The Last Argument of Kings and First Blood. The Null Mage is a unique character that counters enemy spellcasting and enhances your force’s resilience against magical effects. Ideal for players facing magic-heavy armies or looking to add a strategic edge to their command structure.

Features:

  • One Resin Miniature: Intricately detailed figure in mage-hunter robes, clutching arcane-dampening implements.

  • Base Size: Supplied with a 27mm base, suitable for both rank-and-flank and skirmish play.

  • Gameplay Role: Officer character focused on magic denial, offering defensive buffs and anti-spell capabilities.

  • Faction Integration: Complements defensive or infantry-focused Hundred Kingdoms builds, adding strategic diversity.

Why Choose Conquest Hundred Kingdoms: Null Mage?

  • Arcane Countermeasure: Shuts down enemy spellcasters and limits magical dominance on the battlefield.

  • Tactical Depth: Ideal for disrupting key enemy abilities while supporting frontline troops.

  • Visually Distinct: A grim and stoic sculpt that stands apart from traditional knights and nobles, adding thematic richness to your army.

$19.70
Conquest Hundred Kingdoms: Null Mage (Officer)—
$19.70

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Description

Conquest Hundred Kingdoms: Null Mage (Officer)

In a realm where magic often shapes the fate of nations, the Null Mage stands as a rare and powerful anomaly. Trained not to wield magic, but to suppress it, Null Mages are feared and respected across the Hundred Kingdoms. Acting as a bulwark against arcane threats, they are often deployed alongside armies to neutralize enemy spellcasters and ensure the flow of battle remains grounded in steel, not sorcery.

Product Info:

This resin kit builds one Null Mage Officer for use in Conquest: The Last Argument of Kings and First Blood. The Null Mage is a unique character that counters enemy spellcasting and enhances your force’s resilience against magical effects. Ideal for players facing magic-heavy armies or looking to add a strategic edge to their command structure.

Features:

  • One Resin Miniature: Intricately detailed figure in mage-hunter robes, clutching arcane-dampening implements.

  • Base Size: Supplied with a 27mm base, suitable for both rank-and-flank and skirmish play.

  • Gameplay Role: Officer character focused on magic denial, offering defensive buffs and anti-spell capabilities.

  • Faction Integration: Complements defensive or infantry-focused Hundred Kingdoms builds, adding strategic diversity.

Why Choose Conquest Hundred Kingdoms: Null Mage?

  • Arcane Countermeasure: Shuts down enemy spellcasters and limits magical dominance on the battlefield.

  • Tactical Depth: Ideal for disrupting key enemy abilities while supporting frontline troops.

  • Visually Distinct: A grim and stoic sculpt that stands apart from traditional knights and nobles, adding thematic richness to your army.