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BATTLETOME: DISCIPLES OF TZEENTCH

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BATTLETOME: DISCIPLES OF TZEENTCH

BATTLETOME: DISCIPLES OF TZEENTCH 

Nothing is accidental. Every spell, mutation, and betrayal is exactly where Tzeentch wants it. The Disciples of Tzeentch are cultists, daemons, and scheming sorcerers bound together by lies, foresight, and an unhealthy love of watching reality unravel. When they march to war, the Mortal Realms don’t just burn – they change.

Product Info:
This hardback battletome is the essential rules and lore book for commanding the Disciples of Tzeentch in Warhammer Age of Sigmar. It blends deep background on the God of Change and his followers with the complete rules needed to collect, paint, and play a Tzeentch army in narrative, Spearhead, and matched play formats.

From secret Arcanite cults hidden in the heart of civilisation to daemon hosts unleashed during the Hour of Ruin, this book details how Tzeentch’s grand designs are enacted across the realms – usually at everyone else’s expense.

What’s Inside (106-page Hardback):
Background, art, and fiction exploring the madness, ambition, and manipulation of Tzeentch’s followers.
Detailed unit breakdowns supported by atmospheric photography and artwork.
Complete faction rules, including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Spells.
29 warscrolls covering Disciples of Tzeentch units and faction terrain.

A full Spearhead section with dedicated rules, warscrolls, and army abilities for the Tzaangor Warflock, plus gameplay and hobby advice.
Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create and advance your own hero.
Rules for two Armies of Renown and two Regiments of Renown, usable within Disciples of Tzeentch or allied Chaos forces.
A comprehensive reference section covering army abilities, magic, and battle traits.
An 8-page gatefold featuring a map of the Spiral Crux and lore detailing the Arcanite cults.

Digital Content:
Includes a one-use code to unlock Chaos Battletome: Disciples of Tzeentch content in Warhammer Age of Sigmar: The App.

Why You Want This Book:
Because Tzeentch armies live and die by rules interactions, spellcasting, and careful planning. This book is mandatory if you play Disciples of Tzeentch, invaluable if you face them often, and deeply satisfying if you enjoy lore soaked in manipulation and cosmic irony.

Format:
Hardback, 106 pages

Please note, due to Games Workshop policy we are not allowed to sell this product internationally outside of Canada. If added to cart, it may prevent checkout for international customers. International orders containing new Games Workshop products will be cancelled.

$13.13

Original: $43.78

-70%
BATTLETOME: DISCIPLES OF TZEENTCH

$43.78

$13.13

Product Information

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Description

BATTLETOME: DISCIPLES OF TZEENTCH 

Nothing is accidental. Every spell, mutation, and betrayal is exactly where Tzeentch wants it. The Disciples of Tzeentch are cultists, daemons, and scheming sorcerers bound together by lies, foresight, and an unhealthy love of watching reality unravel. When they march to war, the Mortal Realms don’t just burn – they change.

Product Info:
This hardback battletome is the essential rules and lore book for commanding the Disciples of Tzeentch in Warhammer Age of Sigmar. It blends deep background on the God of Change and his followers with the complete rules needed to collect, paint, and play a Tzeentch army in narrative, Spearhead, and matched play formats.

From secret Arcanite cults hidden in the heart of civilisation to daemon hosts unleashed during the Hour of Ruin, this book details how Tzeentch’s grand designs are enacted across the realms – usually at everyone else’s expense.

What’s Inside (106-page Hardback):
Background, art, and fiction exploring the madness, ambition, and manipulation of Tzeentch’s followers.
Detailed unit breakdowns supported by atmospheric photography and artwork.
Complete faction rules, including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Spells.
29 warscrolls covering Disciples of Tzeentch units and faction terrain.

A full Spearhead section with dedicated rules, warscrolls, and army abilities for the Tzaangor Warflock, plus gameplay and hobby advice.
Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create and advance your own hero.
Rules for two Armies of Renown and two Regiments of Renown, usable within Disciples of Tzeentch or allied Chaos forces.
A comprehensive reference section covering army abilities, magic, and battle traits.
An 8-page gatefold featuring a map of the Spiral Crux and lore detailing the Arcanite cults.

Digital Content:
Includes a one-use code to unlock Chaos Battletome: Disciples of Tzeentch content in Warhammer Age of Sigmar: The App.

Why You Want This Book:
Because Tzeentch armies live and die by rules interactions, spellcasting, and careful planning. This book is mandatory if you play Disciples of Tzeentch, invaluable if you face them often, and deeply satisfying if you enjoy lore soaked in manipulation and cosmic irony.

Format:
Hardback, 106 pages

Please note, due to Games Workshop policy we are not allowed to sell this product internationally outside of Canada. If added to cart, it may prevent checkout for international customers. International orders containing new Games Workshop products will be cancelled.

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